There is also a Time Trials mode and a Battle Mode, which allows the player to race in different scenarios that don't require racing. The player will know when they have an extra mode when the titled screen changes. In order to unlock Mirror Mode, the player must complete all of the cups in the engine class 150cc. There is an unlockable mode called Mirror Mode, which allows the player to race on mirrored versions of the courses increasing the level's difficulty. The Engine Classes are 50cc, 100cc, and 150cc. The cups are then divided into three engine classes which the player picks from when choosing the mode. There are four cups to race in, the Mushroom Cup, Flower Cup, Star Cup, and Special Cup. Spinning in a style similar to a game of roulette. Carried over from Super Mario Kart are the Item Boxes. As well as shortened races, the terrain of the race track is no longer flat, but features different types of terrain. Instead of the five laps which we seen in Super Mario Kart, the races are now three laps, due to longer courses. If the player turns too much or too quickly, of if they turn side to side, it will result in the player sliding and spinning out of control, which makes the kart stop for a few seconds. The R button is used to jump, which can allow the kart to turn tight corners. The is used for breaking, and can also be used to drive in reverse. There is no "big jump" noise that plays when boosting into a jump with a mushroom or zipper.To drive, the player must steer with the joy stick, holding the to accelerate.Colliding into obstacles such as Pipes and Thwomps play the same noise for colliding with an opponent, where in the final, it has it's own unique sound.No sound plays when the CPU collides into a wall.There is no warning noise that plays when you're 5th or lower on the final lap.A different noise loop plays when driving over rough terrain.The sound for firing a shell is in a slightly higher pitch.A different sound plays when the balloon pops in Battle Mode.Additionally, if you are off road and you pause and quit, channel 6 will be muted.
![mario kart 64 music starman mario kart 64 music starman](https://www.romstation.fr/romstation/resources/games/n64/cover/70975.jpg)
![mario kart 64 music starman mario kart 64 music starman](https://www.models-resource.com/resources/big_icons/17/16266.png)
If you pause and quit a race while going backwards, the "Wrong Way" noise will continue to play.Driving to the goal while drifting causes the drift sound to erroneously continue to play for a while.Music doesn't fade out when you quit a race.Hitting an ice block in Vanilla Lake plays a low pitched sound and an entirely different sound when touched with a star active, that sounds more like a splash.In Time Trials, the course themes start a second or two earlier, cutting off a portion of the last beep in the countdown as a result.There is only one sound that plays for colliding into a solid wall.
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